| From a Windows Mobile Team Blog: Here's a
quick primer on why you want Persistent Storage on
your Pocket PCs.
Persistent Storage (PS) on Pocket PC is new for
Windows Mobile 5.0. (All Smart phones since the
original 2002 release have had PS.)
Previously, your user data (email, contacts,
calendar, settings, apps you installed, etc) were
stored in RAM. RAM has the advantage of being
really fast, but the significant disadvantage of
needing a constant source of power for it to hold
its data. Leave your device unplugged for long
enough, and you'll lose all your data. Fixing that
was the primary reason for moving Pocket PCs to
Persistent Storage.
PS gives you a nice sense of certainty about your
data. Batteries running low? No problem. Worst
case, the device shuts off and you can't use it
again until you get to a power supply. But when you
get there, it'll boot back up and all your data will
still be there.
But PS has a number of other effects that might
not be quite so obvious.
Would you believe that moving to PS can double
your battery life and enable devices with
significantly more storage than were previously
possible?
Here's why. Remember that RAM requires power to
keep its data. The amount of power needed is linear
with the amount of RAM. That is to say, 64M of RAM
needs twice as much power to keep it running as 32M
does. 128M needs four times as much power as 32,
etc. And this power drain is constant. The RAM is
sucking your batteries dry while the device is in
use and while it's suspended. It even continues to
drain your batteries when they are "critically low"
and the system won't let you turn it on. Also,
people didn't buy 128M RAM devices for the program
space. They bought them to store stuff in. And
those devices had lousy battery lives as a result.
Flash ROM, on the other hand, burns pretty much
the same amount of power regardless of how much you
have. A 32M flash part burns about the same amount
of power as a 128M flash part does. And a 1G flash
part is pretty much the same as well. So, by moving
to a system where I store my stuff in flash, not
RAM, I can put more storage in without requiring a
bigger battery to compensate.
But wait, there's more. Pre-Persistent Storage,
Windows Mobile had what we called "the 72 hour
rule." If you've ever seen a Pocket PC run low on
batteries, at some point it pops up a dialog that
says something like, "You're running out of power,
you should stop now." If you keep using it, it'll
come back a little later with a more dire warning
saying something to the effect of, "You'd better
save your data now, because you're on the verge of
losing it." Then, a bit after that it comes on and
says, "That's it, I'm shutting you down." At that
point, you can't use the device again until you plug
it in. How much battery charge do you think you
have then? 5% ?
Try half.
Yes, when we shut you down because your batteries
were "critically low," they were still 1/4 to 1/2
full. Why? Because, if the batteries ever fully
died, it would be catastrophic. You'd lose your
data, and that's, in our opinion, one of the worst
things that can happen. So we made a requirement
and held our OEMs to it. The requirement was that,
at the point where we decided the batteries were
"critically low," they had to still have enough
power to keep the RAM charged for 72 hours. The
idea there was that you could discover that you were
out of power on Friday on the way home and you'd
still have your data on Monday when you got back to
your charger.
A typical battery holds 1000mAh of charge. 128M
of RAM takes about 500mAh to stay resident for 72
hours. 64M takes about 250. This is why you never
saw a 256M WM 2003 device. It would have run for a
minute then decided its batteries were critically
low.
This is why switching to Persistent Storage can
radically improve your battery life. With PS, we
removed the 72 hour requirement. We'll let you run
your batteries completely dry, because we know your
data will still be safe. Right off the bat, that
buys you a significant chunk of time. It also means
that no one ever has to make a 128M RAM device
again. They can fall back to 64M devices, which
burn less power, and store the user data in tons and
tons of flash. You'll definitely see 128M flash
devices. And there's no barrier to keeping you from
seeing 256M, 1G, etc devices. That couldn't have
been done with RAM.
Downsides? Yes, nothing is free. Flash is much
slower than RAM. Reading and writing large amounts
of data will take longer on a PS device than it did
on a RAM device. That initial sync that pulls down
400 contacts and 5000 emails will take longer. Some
write operations will seem a bit more sluggish. But
I believe you'll find that the upsides significantly
outweigh the downsides.
Mike Calligaro
Published Thursday, July 14,
2005 3:15 PM by
windowsmobile
Filed Under:
MikeCal
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